Wednesday, June 12, 2013

If you want to learn more about Gamification. . .

If you want to learn more about gamification, there is a seminar and a related MOOC coming up in a couple of weeks. I signed up - maybe I'll "see" you there. Thanks to the ITC Network for these announcements.
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Free Webinar: Game Elements for Learning (GE4L)
June 26, 2013 - 2:00-3:00 p.m. eastern time

What if you could build a course as a game, using native LMS features? What exactly are game elements for learning? How can the elements be applied to teaching? Do they add value to learning?

To answer these questions, Academic Partnerships Faculty eCommons presents a micro-MOOC, Game Elements for Learning (GE4L). Kicking things off is a free live webinar, hosted by Kenneth C. (Casey) Green of The Campus Computing Project, who will moderate a lively conversation with Dr. Gerol Petruzella, Coordinator of Academic Technology at the Massachusetts College of Liberal Arts.

Dr. Petruzella will discuss his experience designing, building, and teaching an introductory philosophy course as "Dungeons & Discourse," a quest-based roleplaying game.  This webinar is part of a professional development micro-MOOC, Game Elements for Learning (GE4L). GE4L introduces participants to game elements for teaching and learning through sharing, game elements, discussion, and participation in self-selected methods. For more information about the micro-MOOC, visit http://facultyecommons.org/game-elements-for-learning-ge4l-july-1-29-2013/
 

MOOC - Game Elements for Learning
from Academic Partnerships
July 1, 2013 to July 29, 2013
Cost per student: Free

Gamification is the integration of game elements into a non-game setting — such as building online communities, education and outreach, or building educational apps. When used meaningfully, game elements can enhance the learner’s experience in an online course. In this professional development MOOC, you will learn how to utilize common game elements like collecting points or resources, quests, avatars, levels, social graphs to engage online students. The course covers the following topics: Introduction to Gamifying Your Course, Game Thinking and Dynamics, Game Elements, and Applying Gamification to your Course.


  • Provides video lectures
  • Provides opportunities to interact with the instructor or students
  • Uses discussion forums
  • Contains external social networking participation or elements
  • You will not be given a final grade in this course
  • Intended for educators or professionals

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